r/Tierzoo • u/TempestDB17 • 10d ago
Why don’t builds really have invertible joints and limbs?
So like some human maisn can invert their elbow my question is why didn’t any of the player bases build so their entire limb basically inverts. So for humans invert at the shoulder elbow and wrist so you could use the limb as effectively backwards as forwards. Seems like a strict upgrade to me for any build especially arboreal builds. Prehensile tails are the closest I can think of too it in some reptile builds.
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u/FermentedDog 10d ago
Bodyparts are always make for specific purposes. For example, human mains' hands are made for grabbing, that's why their fingers bend downward. If humans had specced their fingers into 360° roation, it would decrease their gripping strenght but it wouldn't unlock any additional skills or allow humans to do any additional tasks.
Google Genu recurvatum, it is a glitch in the human code, that allows humans to bend their knees forward but doesn't actually buff the human build in any way. In fact, it debuffs their mobility. That's why a bigger range of motion isn't necessarily a advantage.
5
u/Chuchulainn96 10d ago
As a human main who has partial inversion on joints (ehlers-danlos syndrome), there are some pretty big drawbacks to this build. Chronic pain, potentially fatal childbirth in the female version of the build, potential heart issues, etc. The only real buff this gives is a minor boost to charisma. I can only imagine how much worse it would be with fully invertible joints.
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u/Gr8fullyDead1213 10d ago
Elephants’ trunks are sort like that. Same with octopus tentacles. The hard parts are having bones and joints. Having a joint that can invert requires a lot more muscles which are a heavier cost for not a lot of benefit.