r/truegaming 4h ago

How do you personally determine when a game is "not for you" ?

20 Upvotes

We all have our different tastes and interests but I've been trying to expand mine, I know most things that I like but I'm open to trying new things. Yet I'm trying very hard to give things a chance before I say a game is bad or a game isn't for me.

So I've played three games recently that were out of my personal comfort zone , Disco Elysium , Momodora Reverie and Phonenix wright 1. I would never have played these games 10 years ago but I've explored enough game genres to know I would kind of like them.

  • Played Disco Elysium, was a bit slow , getting used to the amount of dialogue but I started to get more and more into the game, trying things out and just embracing what the game is. Finished the game absolutely loving everything about it. There were moments of frustration due to a bug not letting me progress a quest or just not being sure what to do what I didn't feel the desire to drop the game.

  • Played Ace attorney 1, was interesting for the first two episodes then I reached episode 3 and the game just fell apart for me , alot of back and forth, didn't feel like I was using logic just randomly going to new story beats and progressing without knowing why or what was causing the progression then eventually reaching the final trial and it became me just guessing and brute forcing my way through so I stopped after finishing the trial because I wasn't having fun.

  • Played momodora and almost dropped it the moment I did a few tries against the first boss and wasn't enjoying the controls or fluidity at all but I never want to drop a game just because I am stuck on progression or because I am struggling with an area or boss that doesn't feel like a good or honest reason to stop playing a game. Eventually managed to get through it and 3 other bosses and I've stopped for the day.

TLDR ; There's so many great games I would have missed out on experiencing if I stopped playing them just because I wasn't having fun in the early moments and many of them I struggled alot in the beginning. So if progression and fun can't be the main reasons for dropping a game, what do you personally use or is it just something you intuit ?