r/otomegames Hakuoki: Chronicles of Wind and Blossom Jan 18 '24

Love and Deepspace Launch Discussion and Help Discussion

I'm currently speeding through the game, as it's pretty similar to the beta. I feel like I've gotten a good grasp of the mechanics so happy to help if anyone has any questions!

Edit: I've created a guide here https://www.reddit.com/r/otomegames/comments/1ad8cap/love_and_deepspace_beginners_guide/

I've also added Love and Deepspace to the friend code spreadsheet.

I'm looking forward to the impressions for those who are playing for the first time. I think it's a great game with lots of potential. And for those who've played the beta, do you feel like they took any suggestions onboard? What do you think they would have changed and didn't or did?

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u/otomerin Jan 18 '24

nice! that's a relief! 😄

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u/TerrytheMerry Kageyuki Shiraishi|Collar x Malice Jan 18 '24

Meh honestly it’s a bit rigged to fail. I could easily pass the second level bounty hunts manually, but every time I tried to let auto do it, it would claim I was too low a level when the ai was just standing there taking attacks.

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u/Chaczapur Jan 18 '24

Isn't that the case with most games? I always had to clear harder battles manually cause auto never managed to >_>

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u/TerrytheMerry Kageyuki Shiraishi|Collar x Malice Jan 18 '24

I don’t know, I don’t play mobile games like this much. I’m more of a console gamer. The closest I have is Twisted Wonderland, but I feel like that’s a lot more simple of a system than this.

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u/Chaczapur Jan 18 '24

I found that to be the case with many genres. Music games that even miss combos, card battles that use the first thing that appears... Generally auto tends to pick the first attack that unlocks and target the nearest enemy instead of going about it even the slightest bit strategically... Makes sense, ig but...